After 6 long rounds of chess, IBM reigned supreme. Crushing, both spiritually and tactically, IBM’s Deep Blue supercomputer had won against chess grandmaster Garry Kasparov. These types of computers had been around for some time, even as early as the 1950s, but they had performed laughably against humans until 1997. The chess grandmaster was off to a poor start, losing the first two games. The struggle continued with Kasparov holding his own for the next round, scoring a draw. Two more nerve wracking games ensued, resulting both in draws too.
Kasparov’s fate was sealed on the 6th and final game, which he lost. After battling wits with Deep Blue for over an hour into the sixth game, Kasparov resigned. This was the first time in his career that he did that, and the first time. It was also the first time that a computer won a game against a reigning world chess champion under tournament conditions. Deep Blue could evaluate 200,000,000 chess positions per second and had an endgame database that allowed it to have strategies for the final stages of each match.
Ultimately, Deep Blue signified a large accomplishment in compute, processing, thinking and artificial intelligence. The things learned from development of this machine was used to influence video games, ethics, chip manufacturing, artificial intelligence, strategy, and computers applications in the real world.






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